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Feral Druid Rotation and Potential Talent Adjustments of World of Warcraft

Feral Druid Rotation and Potential Talent Adjustments of World of Warcraft

Posted time: Jun 23,2017

WoW-Dev-Talks-Feral-Druid-Rotation-and-Potential-Talent-Adjustments

Feral Druids of WoW have recently made a bit of a ruckus about their rotation, saying that it feels a bit too quiet and not as dynamic to play as it did before. 

Fortunately, it seems that Blizzard already agreed with assessment by the Druids, saying that some talents have made the rotation favor certain combo finishers over others. 

"Some of the things on our radar are how to limit the rotation is made by Jagged Wounds and Savage Roar. The lowest priority finder (Ferocious Bite) is pushed too much with the combination of these two talents, which is also now too bitter for DPS The purpose, "Sigma said at the World of Warcraft forum. "These two talents are likely to have too much impact on the rotation of the norm (what people should do), in both cases we should reduce the impact of talent on pacing (ie, GCD / resource usage) and A ) To increase its DPS in some pacing neutral ways, or B) if the current dominance, so that the value of talent decline, and counterbuff the spec some other way."

It turns out that this is something that Blizzard has been tracked since the release of Legion, especially when considering the talents that end up changing a spec's entire rotation. These highly influential talents then prove difficult for the developers to explore without completely ruining DPS for certain classes.

There are a lot more factors that are considered in the previous talents too, such as how these talents can interact with the Legendaries and Traits - things that weren't as common in past expansions of World of Warcraft. Sigma continues:

This is a broader issue when we start from 7.0 to find more problems more frequently when the number and complexity of a particular rotation change talent / bonus increases dramatically. If there are too many or too few open GCDs or resource scarcity / floods and other issues, there will be more problems when 5 rows of talent + legend / traits may be moved in or out of the same rotation. And because the talent has been adjusted to limit (they need to be DPS-balanced within their row), so the pacing effect is not always easy to adjust their own. I expect a more general trend that talent has a simple additional effect that increases the DPS, so talent can be adjusted without introducing too much pacing swing (seen already with many recent redesigns: Soul of the Forest, Legacy of the Void, Boulderfist, Reverse Entropy, and so forth).

Druid won the balance pass in advance of the release of Tomb of Sargeras, especially regarding their Tier set bonus from the test. Rip's bonus was reduced at the level after being found to be a super power. Ferocious Bite damage was also increased with the arrival of World of Warcraft 7.2.5, but even even that hasn't been enough to encourage its usage.

How would you change Feral Druids in WoW if given the chance? Let us know in the comments.

If you have the chance, how would you change the Feral Druids in WoW? Let's know in the comments and welcome to buy wow gold on our professional shop igxe.com.
 


 
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