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Planet of Warcraft PvP Gear: A radical rethink, explained

Planet of Warcraft PvP Gear: A radical rethink, explained

Posted time: May 24,2016

In a new weblog post, Globe of Warcraft senior game designer Brian Holinka outlines a series of changes Blizzard is implementing in PvP gear for its next expansion pack, Legion. 

It really is a radical rethink of how the developer handles gear -- one thing which can be the backbone of the World of Warcraft experience, as Holinka writes: "One in the foundations on the game is being rewarded for the efforts with gear that makes you stronger."

The outcome is a grand simplification of a "needlessly complicated" program: "Going forward, we feel it would be superior in the event the gear awarded in PvE and PvP was just precisely the same. No unique item levels. No PvP-specific stats. Playing any a part of the game will allow you to get rewards that happen to be meaningful everywhere," Holinka writes.

For designers of games with gear or item systems, and especially, certainly, RPGs and MMOs, it is a fascinating look into what goes into making changes to produce a design and style function greater with how the game is really played.

It is also a short history of how the corporation has tackled the gear challenge, and worth study for that cause, too.more read the official World of Warcraft blog.


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