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Star Wars: The Old Republic's Conquest System Will Be Overhauled in Game Update 5.8

Star Wars: The Old Republic's Conquest System Will Be Overhauled in Game Update 5.8

Posted time: Mar 06,2018

SWTOR-Conquest-System-to-be-Overhauled-in-Game-Update-5.8

BioWare's Eric Musco has posted a long article about the changes that will be coming to the Conquest System in Star Wars: The Old Republic Game Update 5.8. Players will see big changes through the redo UI, with separate tabs for Solo and Guild Conquests, each with clear progression. In addition, Conquest objectives have been reorganized to provide different types of rewards, as well as rebalancing point values for all objectives. 

Conquest Objectives changes include:

Completing objectives will now award credits, experience points, and Command Experience in addition to their Conquest points.
Conquest point values for all objectives have been rebalanced across the board.
In addition to one-time and repeatable, there are now also daily objectives. Some current objectives will change type with 5.8.
The Invasion bonus for Conquest objectives has been removed.
The Stronghold bonus still applies but has been changed. Each owned Stronghold counts for a 25% bonus, up to a max of 150%. Sorry to all you “Stronghold full of chairs” owners out there.
Weekly Conquests are no longer on a set schedule and will be randomly selected each week. The exception to this rule is that Conquests that coincide with recurring events will still be on a set schedule (such as the Gree event).
For Guild Conquests, BioWare has chosen to "shake up the leaderboards" by separating rewards from leaderboard presence. Each planet will have "three designated Invasion Targets", each with its own threshold for the minimum number of points required to fulfil the objective. "The higher the yield the harder it is for the guild to receive the rewards, but it also means a better reward".

"We have made this change, to encourage more leaderboard competition among similar size Guilds, smaller Guilds going after smaller Yields, and more. Please note that this is not a restriction, just a recommendation. If a larger Guild wants to go for less rewards in a smaller yield, they can, and the same is true of a smaller Guild trying to get the highest yield."

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