The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
If you happened to miss the first two parts of our year-end countdown, I'd suggest going back and reading over both part one and part two before continuing on with the final four developments featured today. I love the lore in Mists of Pandaria, and it's mainly because everything is so completely new that it is almost impossible to predict what's going to happen next. This doesn't stop Matthew Rossi and myself from coming up with any number of crazy theories, but it does make it harder to see where the story is going to go next.
That's actually a pretty good thing. Without that continual introduction of new material, the story, and the game itself, would get pretty old and stale. And while the rest of the top ten for 2012 offered plenty of points where Blizzard could improve on existing methods of storytelling, the top four are a little more absent of criticism. It's because there are points, in Mists, where success has been achieved to a point where it's hard to say something needs work.
That doesn't mean that I'm not critical, however.
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