|
Pilots are killed long before CONCORD arrives. The response time have been decreased so they will arrive quicker, and we should see a more helpful CONCORD aiding those in need. The function have also been changed. CONCORD now spawns in groups of 3 ships: 2 frigate sized vessels, which will lock the aggressor down in place, and a heavy hitting battleship to reduce his or her ship to metal scraps. The frigates will lock almost instantly while the battleship takes longer to lock, and the aggressor is made more aware of his or her impending doom. Security penalties Since the beginning of EVE, security penalties have been flat throughout every region of space (excluding 0.0). It has basically meant that the "security level" of a system means nothing, as the same penalty goes in all spaces. Although CONCORD has faster response times in the higher securities, it has not changed the fact that penalties are the same. Through our research, we discovered that the balance between gaining standing and losing it was not in line with our intentions. It is too easy to gain back lost standing, taking only a few days to erase all the damage done by ganking. This is about to change. 1.0 will now be the safest of places, where aggressions and kills will be severely penalized and can quickly outlaw the aggressor from higher security levels. Conversely, 0.1, 0.2, and 0.3 will see a decrease in penalty, but not a big step down. This should move most ganking to the lower security areas where it belongs. CONCORD will always frown on pod killing, thus the lowest penalty will not go below its current, which is a 12.5% standing loss. It is still possible to pod kill in high-security areas, and of course those at war or in 0.0 won't be affected. The changes to security standings will make it harder for players to casually gank another player, and creates a challenge, so that if you are going to kill someone, you better realize the consequences. Note that the security penalty uses the actual security rating of a system. A system listed with a 0.5 rating, for example, can actually range from 0.45 to 0.54. This means that the penalty can vary from system to system, so don't be surprised if you notice a varied security penalty in similarly rated systems. The CONCORD changes and Security penalty will be hitting TQ this fall, with Empyrean Age 1.1. |