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Issue 13, the "Architect", a new feature called mission simulator which will allow players to design their own missions and story arcs.Players also can create missions for a team work. Mission objectives, enemies, and the story background and character dialogue; fully personalization.This feature will allow players to make their twisted missions of doom come to fruition. Issue 13 allow to give your character a day job. When players log out of City of Heroes /Villains they're just getting started! A character's day job is determined by the actual in-game location from which he or she logs out. If players log out from a University their day job is considered to be a Scholar. If they log out from City Hall they're a City Official. The benefits are thematically appropriate to the location. For example: City Officials earns extra Influence, Scholars are granted Salvage, Caregivers are granted Health Regeneration Buffs, etc. Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing their "earnings" for that job. A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items. Added to the Hollows is an eternal mission generator contact named Meg (level5-15). And to make content there that was often avoided because level 5 toons sprinting across a hazard zone that's up to 10 levels higher than them was a bad idea to begin with, the zone was revamped. Spawn sizes and levels were reduced. The 'doors' to missions were moved to be in the neighbourhood of the contact(and not the other side of the zone). A hospital, 'stores' at both gates, and a trainer were also added. The zone is still restricted to level 5 and up to enter. You will have a new first level contact other than Kalinda or Burke and then you will discover what your Epic Archetype is all about. Remember: 'Epic' is meant in the sense of a long narrative (i.e., story), not the in the sense of' gigantic' or 'overpowering.' From level 1 - 50, you will have a special series of contacts and arcs that tell your story as a Soldier of Arachnos... and it is*not* what everyone supposed it would be. One thing you should know now about the VEATs is that at level 24 you're given the opportunity to branch out or remain the same 'type' of Widow or Spider. Wolf Spiders ('Soldiers') can choose either to become Crab Spider or Bane Spiders. Once you pick a power from the Crab or the Bane track, you're locked out of the other track. However, you always have access to most of your base Wolf (Soldier) powers. Or you can chose neither track and just remain a Wolf(with lots of power pools). And the same scenario holds for Blood Widows as they get to choose either the Night Widow or Fortunata track. Be warned, at level 24 you will be *forced* into a power respecification which allows the reconfiguration of your powers into the new track (even if you don't want either new track, you still have to go through the respec). In the month of October, usually around Halloween, the City of heroes/Villains Community usually celebrates the month of ghost, ghouls and witches by participating in their annual holiday event, which includes trick or treating, beating up giant monsters, and costume contests galore. City of Heroes/Villains also allies itself with Toyota, in the form of a contest for the chance to win a 2009 Matrix. The contest entices the fans to create a video, brandishing their dark side. Selective finalist entries can be viewed here. |