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MMORPG BAS closed beta cannot list this year

Apr 23,2012

It is reported that South Korea NCSOFT Company has developed expectations for "Blade and Soul” will be difficult in the first half of this year, closed beta. It was said that this is a good chance to Buy BAS Gold before the beta.

 

 

NCSOFT company's CFO Lee Jae-ho in the company's first quarter earnings conference announced that the company discuss the manner in which the Blade and Soul inside. To get rid of the existing simple test to the fixed staff strengthen the purpose, and given more significance. CEO Chen announced in the last earnings conference will be in the first half of this year, closed beta, but with the change of plans, the schedule has become unknown.

 

 

However, he said that the development of the "Blade and Soul” is not a problem. CFO Lee Jae-ho, the first measured time is postponed, but the overall development is still according to plan carried out smoothly. We plan to complete, ready to open to the public players when the game development.

 

 

It is reported that the "sword of the Spirit" currently ongoing internal testing, the response is good. CFO Li said, have played a Blade and Soul company employees moved for the first time to play Anion is 100, "AION " gamers to play the "Blade and Soul " could get moved value will be above 100. Skills and automatic election strange was conditions of use. So BAS Gold was so useful for all players to buy.

 

 

We want to achieve four basic operation keys using a myriad of skills in the "Blade and Soul ". There are a lot of skills are used under certain conditions. So simple to implement, automatically select the strange and the interface according to the specified conditions. This part is quite difficult.

 

 

Among them, the automatically selected strange, we have substandard views of the Planning Section. Beginning considered too bad in the abstract. However, to do it, it still felt good. The main process of the Blade and Soul was to get message.

 

 

Finally, and most want to be slaughtered and Pei Yin PDsay I hope we only others to do things. At the same time, they want the development of the group members to beg you to go home. The game development process is often the home. Programmers often put into a certain thing, the end of the breath to do things. From the project as a whole, is not considered a good thing. Personally in favor of the master schedule to develop games.

 

 

Who do not want to step into the programmer in the gaming industry, I would say yes, even in the game development, nor must the game have a good time. The code does not automatically appear in the process of playing the game. So this is why Blade Soul gold should use for them. Like the game is a good thing. But we will choose in the recruitment or professional achievements to good students.

 

Upcoming in SWTOR 1.2 Legacy System

Apr 20,2012

The legacy system is going to be a huge feature in SWTOR and it is probably the reason why patch 1.2 was named Legacy. The first feature introduced with the legacy system is family tree. This is more of a RP feature but it is nonetheless very cool to be able to sort all your characters in a family tree. Currently this legacy tree is only available for characters you own, there might be plans down the road to add other people's character as marriage partners etc. The key thing about this legacy tree is that it is cross-faction so it can contain both your Republic and Empire characters on the same server.

 

Another cool legacy feature is species & class unlocks. Once you play a species to swtor power leveling 50, you can unlock that species be any classes on both factions - this means that you can have a pureblood Jedi or a Chiss smuggler! If you are playing human, you will be given a presence stat on all your existing and upcoming legacy characters instead since the human species can be all classes. Cyborgs also have a neat feature. If you havn't noticed this before, each class for the cyborg race have their own unique cyborg attachments. You can now unlock all of them and become a super cyborg!

 

In terms of class unlocks - completing a character to the end of Chapter 2 for that character's class quest will grant you that class's class specific emotes and buffs for all your legacy characters. This means that you can have bounty hunter buffs on your sith warrior alt for example. Completing that character to the end of Chapter 3 will grant you heroic abilites from that class to all your legacy characters. These abilites are iconic class abilites (i.e. force choke from sith warriors or flamethrower from bounty hunters) that will require a companion to use (similar to the heroic moment abilites you have right now). The companion restriction will prevent you from using these heroic abilities in places such as a warzone or operation.

 

Companion completion: Bioware wants you to do those companion quests and there are now incentives to do all the quests for a specific companion. Once you "complete" a companion (do all the quests available for that companion), you will receive a) shorter cooldowns on heroic abilites, b) longer durations for your heroic moment and 3) unlock small stat boosts if that companion is the first companion you have "completed" for that companion type (i.e. ranged tank). If you complete a second companion of the same type, you will receive an additional presence buff.

 

Alignment/Social Rank/Valor unlocks: These unlocks are mainly non-combat based (fluff). Reaching Light V/Dark V will unlock active abilities for all legacy characters with swtor power leveling. Reach a certain valor rank will unlock the abiliites to have unarmed duels on all your legacy characters. Reach a certain social rank will allow you to dance with your companion and unlock RP emote packages.

 

Additional rewards: Sprint has being moved to level 1 with 1.2 so you no longer have to wait for your teens to get faster running speed. Gaining legacy levels will allow you to unlock a higher level version of spring called Jetpack for bounty hunters and rocket boots for all other classes. This is essentially a shorter duration spring with faster movement speed. Legacy levels will also allow you to purchase items for your ship such as training dummies, mailboxes, repair droids, neutral GTNs and even cores for your ship droid to improve specific crew skills. To prevent the fleet from becoming a ghost town, the devs have said that items like neutral GTNs are only available for players with very high legacy level and lots of credits. Mobs will also drop legacy tokens. These tokens are not class specific and are bound to your legacy. You can trade them to merchants in return for low level gears for your legacy characters.

 

Economy and Crew skills
Some hard statistical data were given during the summit. It was interesting to see the overall distribution of all the crew skills. Biochem was actually not the most popular crafting skill - that was artifice. Interestingly, bioanalysis was actually the least used gathering skill, which explains the inflation seen on the GTN right now with the bioanalysis mats.

 

The goal of crew skills in 1.2 is to to make every single crew skill viable for endgame. To that end, there is an overhaul to the current reverse engineering system - better reverse engineering rates and the ability to reverse engineer more items. There is also going to be a change to the augment system - synthweaving, armstech and armsmech will be able to make augments while slicing (the current source of augments) will be providing mats for these three professions for augment making. There is a huge emphasis on the crafting of orange armor with crit slots to both customize the look you want and also providing the best stats since the majority of endgame mods/armoring/enhancements can now be removed. Schematics for new orange gear will be released with 1.2 so if you don't like the look of the orange gear you can get right now from crafters there is hope down the road.

 

Roleplaying & Guild features
The meat of the roleplaying experience will be in the Legacy system introduced earlier - family trees, social unlocks, emote unlocks etc. Chat bubbles will be making a come back as Bioware has resolved the technical issues that prevented their usage at launch. You will also see a lot more ambient activity as well - creatures, NPCs etc to make the world feel more alive. Cosmetic/social armor will no longer be light armor exclusive and should be useable by all without taking a stat loss.

 

For guilds, there are two major improvements - guild banks and guild UI as well as swtor power leveling. Guild banks has finally arrived and now features 7 tabs you can unlock with increasing credit requirements. Guild leaders can restrict access to these tabs to only people of a certain rank - including the option to require authenticators to combat account hacking. Guild UI will feature some minor improvements with 1.2, with the promise of a complete revamp sometime after 1.2. In 1.2 you should be able to invite people to group from the guild window.

 

Guild capital ships and calenders are in the works but Bioware has no ETA on exactly when they will be released.

EverQuest : F2P Launch Dated

Feb 25,2012

Sony Online Entertainment has announced that the hybrid subscription-free to play model of EverQuest will officially launch on the game’s 13th birthday. Beginning March 16, 2012, EverQuest players can take advantage of the “free to play your way” revenue model with many areas of the game truly F2P with subscription plans also available.

 

That's right, SOE's set the date for EQ's F2P conversion to be Friday, March 16 in order to coincide with the game's anniversary.

 

EQ2 free play game

 

SOE promises that this won't be the only highlight of the teenage game's big day, as anniversary events will arrive in the EQ2 game on that date as well.

 

In the meanwhile, the studio is asking for talented map-makers and artists to submit their own custom maps to be included in the game. There's no specific details yet on this process, but SOE says that it will be asking for these maps soon.

 

EverQuest II actually went free-to-play first, with a separate F2P service in August 2010, which was joined with the subscription servers in December 2011. EQ2 had a huge spike in players, but Sony avoided revealing exactly what impact these freeloaders had upon actual profits.

 
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