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5 Questions And Answers About The FFVII Remake
5 Questions And Answers About The FFVII Remake
Final Fantasy XV's impending September 30 release makes it the "here and now" of Final Fantasy, but what about the franchise's future? Fans enjoy looking ahead to the upcoming entries in their favorite series, and this case, the next big step is Final Fantasy VII Remake – the often-rumored (and long-desired) project that was finally confirmed at E3 2015. During our visit to Square Enix for our Final Fantasy XV cover, we talked to Final Fantasy VII Remake producer Yoshinori Kitase to get some answers about the highly anticipated project. Final Fantasy XIV gil for sale on igxe.com.
We know fans have lots of specific questions about story, combat, materia, airships, exploration, and more. We want to know about those things too, but Square Enix wasn't ready to go into that level of detail. Instead, we posed 10 broader questions to Kitase about the game and his team's approach.
Fans have been asking for a FFVII remake for years. What about the gaming landscape makes now the right time?
The landscape was one thing, but it was more that we’d been working on the XIII series for the last 10 years. My team and I were mainly focused on that project. Final Fantasy VII Remake would be an equivalent – or even greater – project in terms of scale, and so it would have been hard to do both at the same time. After XIII ended, of course XV is currently being developed by [Hajime] Tabata-san’s team, so it presented a time when we can fully place our focus on the Final Fantasy VII Remake.
When the remake was first announced, there was some confusion among fans about its multi-part format. Is comparing it to the Final Fantasy XIII saga fair in that regard? Will each entry have that kind of scope?
It will essentially be a full-scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory, in a sense. Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in the multi-part series, and it wouldn’t make sense to remake it if we don’t encompass that that entire story.
With regards to the current HD capacity and volume, the idea is that we wouldn’t be able to encompass it all in just one installment. So, if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game.
Have you decided how many installments there will be?
Yeah, we do have an idea on the project side in terms of how many installments it may consist of, but unfortunately, we can’t share that at the moment. Of course, as we’re creating and developing the scenario and the stories, these are things that move in real time. So, the plan may change along the way. But, that said, we do have a vision for how many installments it will consist of.
The Compilation of Final Fantasy VII added new wrinkles to the story and lore behind the game. How is the team approaching the integration of those new elements into the remake?
It’s not to say that all or some of the characters from the spin-offs or other Compilation works will appear in the remake, but if there are any areas where we can use the settings or the characters, we do want to try to incorporate it in there, so it gives off that sense of nuance and those other stories existing.
So, there isn’t any pressure to include every character and storyline from the Compilation content?
Yes, there may be instances where the characters appear themselves, or are just referenced in dialogue. But, of course, it would be difficult to follow up on everything that happened in this universe. So, maybe some of the characters who weren’t as famous won’t appear or be mentioned. But in terms of the characters and instances that remain in the memories of our fans, we do want to try our best to integrate that in some fashion in the world.
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