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Statement on Trade Restrictions of Tree of Savior

Statement on Trade Restrictions of Tree of Savior

Posted time: Apr 08,2016

Many players have voiced negative opinions on the 1:1 trade restriction of their game system. The development team would like to announce their stand on this system and explain why they cannot modify it immediately. Tree of Savior silver on sale on igxe.com 


 

Economy is an important part of an MMORPG. It’s difficult to maintain one, yet very easy to ruin.


 

The main factor that ruins in-game economy of F2P games is gold (in this case, silver) selling. Unlike the P2P model, F2P games are much more vulnerable to exploit because gold sellers make near to zero investment on accumulating in-game currency. They can make essentially an infinite amount of silver in the game. Therefore, it’s important to know what can control in-game transactions effectively.


 

They can track down and ban the gold sellers individually, but that’s a primitive method of defense and gold sellers are constantly developing netheyr ways to run their business. Causing players to make minimum investment, which is mediated by Tokens, is only the first step to enforcing the limitation on gold sellers.


 

How are they to regulate and block gold sellers who purchase Tokens? In the end, RMT(Real Money Trading) is the goal of selling in-game currency. The second method they can use, then, is preventing one-way transfer of goods.


 

Gold sellers transfer their goods using the following method:


 

(1) Run multiple bot accounts (to accumulate silver)
(2) Transfer the silver to a separate "seller’s account"
(3) The silver on said seller's account then goes to the buyer


 

There’s no need to regulate trades where the goods being traded from each side are similar in value. Hotheyver, an uneven transaction is observed when trades are made bettheyen bots and seller’s accounts or bettheyen sellers and buyers.


 

Gold sellers transfer silver using the market system. Through the market, transactions are made by listing cheap items at high prices. The sellers would purchase these items to “send over” their silver to the buyers. To stop this, they could put a set silver value on the items. By doing so, they'll be able to quickly notice the discrepancy when an item isn't sold at its rightful price. The problem is, it’s difficult to maintain a set price on every item in the game.


 

To tackle this, they have also implemented mechanisms to limit one-way transactions through the market. With their current market system, once an item is sold enough times through the market, highest and lotheyst market values are automatically generated. Players cannot list items at prices that exceed this range. On top of it, there’s already a limit on how many items can be listed.


 

In addition, trades are temporarily held for 48 hours upon completion. This gives their staff time to detect and cancel any suspicious transactions before buyers and sellers get their goods. In the future, they hope to reduce this time frame by developing a system that can automatically detect and block such suspicious trades. they are continuously working on this function.


 

They do not believe these restrictions can completely shut out gold sellers. Rather, what they’re trying to do is utilize this system to make gold selling something that isn’t worthwhile to both gold sellers and buyers.


 

Finally, after considering the arguments stating that making team storage a premium feature is irrelevant to preventing gold sellers, they’ve decided to lessen the restrictions on this part. they will be modifying this feature for the upcoming patch.


 

They’re also developing an in-game report function for players to use, and they anticipate other inconveniences to naturally diminish once they successfully administer bots.


 

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